Massive layoffs are causing problems in the video games industry
The Effects of the H1N1 Epidemic on Software Developers: Why Do We Need to Leave? How Do Developers Feel When They Come to Work?
Many developers believe that the industry’s mass layoffs are due to the H1N1. Studios that ballooned in staff are facing a harsh reality as people move their money to other places. One said that he sees it as a correction, as revenue is now back to normal levels. Another deemed it “a reality of doing business” in changing markets.
Job insecurity can lead to bigger problems for developers than just finding new work. Developers on work visas face the threat of deportation and losing the lives they’ve built abroad. For others, it keeps them from seeking out jobs with healthier environments: “I feel forced to stay in a toxic environment.”
For smaller studios looking to survive, the industry’s rush toward consolidation may offer some solace. According to a developer at “a small company just trying to make ends meet, there is an allure in making oneself desirable for acquisition.” It alleviates some of the pressures caused by financial burdens. Developers are still split on the impact of consolidation at large, however; 43 percent believe it will negatively affect the game industry.
The majority of the employees were against a mandated 3-day workweek, but the company Leadership felt they knew best. Waves of resignations, a loss of morale, and so on. The proof that we are able to make a game from scratch, while working from home during the H1N1 epidemic, wasn’t enough for people.
Dom Tait wrote in his research that the current wave of layoffs is coming from employers adjusting spending levels to return to pre-pandemic levels.
“However,” Tait wrote in the survey, “with the forecast returning to steady growth to 2027, this ought to present a more stable picture for employment levels in future.”
The State of the Game Industry Survey: How Developers Feel about Return-to-Office Policies and the Ethical Implications of Generative AI
Almost 20% of developers have a compulsory return-to-office policy. 40 percent of the people working at that studio reported working there. While the return-to-office policies range from a full five-day work week to a hybrid schedule, the survey found that having any kind of mandatory RTO resulted in developer dissatisfaction.
A survey states that one anonymous response contemplated making a game engine or switch to Godot to not have to worry about shady business practices.
The choice of video game engine software was covered in the survey. 34% of people surveyed used either Unreal or Unity in their development. Around the same time the survey was being conducted, Unity announced its disastrous runtime fee policy, angering a host of indie developers, before walking parts of it back. In light of these events, one-third of surveyed developers said they either have considered switching or have already switched game engine software, with Unity’s pricing model news as one of the primary motivating reasons.
An anonymous reply states that replacing someone’s job is a genuine concern. It shouldn’t be used to reduce the workforce.
According to the survey findings, developers are worried because of the potential for artificial intelligence to replace workers and expose them to potential copyright infringement complaints. Data from their own games is something developers are worried about.
Game developers are worried about the consequences of using artificial intelligence. 84 percent of the people who responded to the State of the Game Industry Survey said they were concerned about ethics of using generativeAI from the organization of the Game Developers Conference.